Virtual Reality (VR): A simulated experience that can mimic or differ from the real world.
Augmented Reality (AR): Overlays information about the real world onto a screen.
Virtual Reality: Fully immersive environments using VR headsets and controllers. Lets users explore places and ideas interactively.
Augmented Reality: Overlays digital content on real-world objects. Example: visualizing furniture in an empty room. Devices like Google Glass project info onto lenses with voice and camera control.
| Pros | Cons |
|---|---|
| Immersive experience | High cost of equipment |
| Training & education in safe environments | Can cause social isolation |
| Architectural visualization | Health & safety risks due to limited awareness |
| Virtual tourism | Accessibility challenges for some users |
| Pros | Cons |
|---|---|
| Enhanced user experience | Technical limitations on devices |
| Real-time information overlay | Limited field of view |
| Training & learning assistance | Dependency on network connectivity |
| Design & visualization support | Privacy concerns |